Type checking your JavaScript with VS Code - the superpowers you didn't know you had
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Ok so you've decided that pure JavaScript is enough for your project, don't want to adopt TypeScript just yet or ever and you are using VS Code? - Then this is for you.
VS Code has some great stuff built-in that will help make your JavaScript a lot safer, from typing mistakes 😃
One word @ts-check
.
Yes?
-1- Reassigning inferred types
Seriously, imagine the following code:
var foo = 3;
foo = false;
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We've all done it, assigned some value to a variable, forgot what type it was, and we reassign it with something it shouldn't be. You get away with it for a time, and then a crash in runtime. Just add @ts-check
to this like so:
// @ts-check
var foo = 3;
foo = false; // indicates error
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You get a red squiggly line under the second line and on hover it says:
Type `false` is not assignable to type `Number`
Oh nice, isn't this what strict does though?
Yes, but it does it before you run it, where you want your errors, at least I do 😃
-2- Too many params
You are writing the following code:
function add(a, b) {
return a + b;
}
add(1,2,3);
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Yes, that's valid code, even though it does nothing with the third param.
Wouldn't you like to be told when you mess up like this, of course you would, and you are. You will get an error with @ts-check
stating Expected 0-2 arguments but got 3
when the check it added:
// @ts-check
function add(a, b) {
return a + b;
}
add(1,2,3); // complains about the `3`
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Nice 😃
-3- Help with object literals
Imagine you are declaring an object like this:
// @ts-check
let gameObject = {
x: 0,
y: 0,
width: 100,
height: 100,
getArea() {
return this.width * this.height
}
}
gameObject.z;
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At first look, with this, everything passes, but it shouldn't, on the last line the z
property is accessed which doesn't exist on the object literal.
So how do we fix it?
We can add a JsDoc type, like so:
// @ts-check
/** @type {{x: number, y: number, width: number, height: number, getArea: Function }} */
let gameObject = {
x: 0,
y: 0,
width: 100,
height: 100,
getArea() {
return this.width * this.height
}
}
gameObject.z;
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And now you have VS code complaining about z
.
Niice ! Don't tell me, there's more right?
-4- Supporting optional variables
Ok, so we have code where we sometimes send in optional params. How do we express that?
function doSomething(config) {
if (config && config.shouldRun) {
// run
}
}
doSomething();
doSomething({ shouldRun: true })
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We do all sorts of checks above to ensure that this method does what it's supposed to do, like checking the shouldRun
property is actually set on the config
object, if it's provided.
Yea, can your tool handle this?
Yes, like so:
// @ts-check
/**
* @param {{ shouldRun: boolean }} [config] - Somebody's name.
*/
function doSomething(config) {
if (config && config.shouldRun) {
// run
}
}
doSomething({ canRun: false}); // this now indicates an error
doSomething({ shouldRun: true })
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Above we get an error if we get an error on our first invocation of doSomething()
as it doesn't contain an object with shouldRun
property.
-5- Opt out
You can opt out of checking certain things with the directives @ts-ignore
or @ts-nocheck
. By taking our previous example you can ignore lines that would give an error:
//@ts-ignore
doSomething({ canRun: false});
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This will not give an error.
Learn more
I do like TypeScript but I recognize it's not for everybody and every project. Small checks like this can make a lot of difference for your project. I hope it was useful.
Checking JS files This page together with VS Code is now your best friend, at least it's mine 😃